ByteNite Cloud Console (v2 & v3)
I designed two major iterations of ByteNite's developer console in Figma. The v2 layout introduced clear primitives for data sources, job templates, and the full interaction model: empty states, errors, loading and success. The v3 redesign rebuilt the experience around a Jobs-first dashboard, with cleaner information hierarchy on job detail views and a calmer color system. I built and maintained the shadCN-based component library, specified component states and tokens, and partnered with frontend on every handoff.
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